- for (x = 0; x < current_level.width; x++)
- {
- if (current_level.dn_tiles[y][x] >= '0' && current_level.dn_tiles[y][x] <= '9')
- {
- add_bad_guy(x * 32, y * 32, static_cast<BadGuyKind>(current_level.dn_tiles[y][x] - '0'));
- current_level.dn_tiles[y][x] = 0;
- }
- }
+ add_bad_guy(i->x, i->y, i->kind);
+ /* Mr. Bomb */
+ for(int i=0; i<4; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ texture_load(&img_mrbomb_left[i],
+ datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
+ texture_load(&img_mrbomb_right[i],
+ datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
+ }
+ /* stalactite */
+ texture_load(&img_stalactite,
+ datadir + "/images/shared/stalactite.png", USE_ALPHA);
+ texture_load(&img_stalactite_broken,
+ datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
+ for(i = 0; i < 4; i++) {
+ texture_free(&img_mrbomb_left[i]);
+ texture_free(&img_mrbomb_right[i]);
+ }
+
+ texture_free(&img_stalactite);
+ texture_free(&img_stalactite_broken);
+
- texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y);
- }
- else
- {
- texture_draw(&ptile->images[0],x,y);
+ if(ptile->images.size() > 1)
+ {
+ texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y);
+ }
+ else if (ptile->images.size() == 1)
+ {
+ texture_draw(&ptile->images[0],x,y);
+ }
+ else
+ {
+ printf("Tile not dravable %u\n", c);
+ }
- level_change(¤t_level,x, y, TM_IA, 'a');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile2);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
-
- level_change(¤t_level,x, y, TM_IA, '.');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
distros++;
break;
add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
score = score + SCORE_DISTRO;
distros++;
break;
if (tux.size == SMALL) /* Tux is small, add mints! */
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
else /* Tux is big, add coffee: */
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
break;
if (tux.size == SMALL) /* Tux is small, add mints! */
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
else /* Tux is big, add coffee: */
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
break;
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
break;
default:
add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
break;
default:
- level_change(¤t_level,x, y, TM_IA, 'a');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
- level_change(¤t_level,x, y, TM_IA, '.');
+ level_change(¤t_level,x, y, TM_IA, tile->next_tile);
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
if (bounciness == BOUNCE)
{
if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
{
{
if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
{
- if (bad_guys[i].kind == BAD_BSOD ||
- bad_guys[i].kind == BAD_LAPTOP)
- {
- bad_guys[i].dying = DYING_FALLING;
- bad_guys[i].base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
+ bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);