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credits music plays on credits screen now
[supertux.git]
/
src
/
gameloop.cpp
diff --git
a/src/gameloop.cpp
b/src/gameloop.cpp
index
de7c3b3
..
275c42f
100644
(file)
--- a/
src/gameloop.cpp
+++ b/
src/gameloop.cpp
@@
-964,12
+964,6
@@
bool process_load_game_menu()
stream << slot;
std::string slotfile = st_save_dir + "/slot" + stream.str() + ".stsg";
stream << slot;
std::string slotfile = st_save_dir + "/slot" + stream.str() + ".stsg";
- if (access(slotfile.c_str(), F_OK) != 0)
- {
- shrink_fade(Vector(screen->w/2,screen->h/2), 600);
- draw_intro();
- }
-
fadeout(256);
DrawingContext context;
context.draw_text(white_text, "Loading...",
fadeout(256);
DrawingContext context;
context.draw_text(white_text, "Loading...",
@@
-978,7
+972,7
@@
bool process_load_game_menu()
WorldMapNS::WorldMap worldmap;
WorldMapNS::WorldMap worldmap;
- worldmap.set_map_filename("
icyisland
.stwm");
+ worldmap.set_map_filename("
/levels/world1/worldmap
.stwm");
// Load the game or at least set the savegame_file variable
worldmap.loadgame(slotfile);
// Load the game or at least set the savegame_file variable
worldmap.loadgame(slotfile);