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SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
[supertux.git]
/
src
/
gameconfig.cpp
diff --git
a/src/gameconfig.cpp
b/src/gameconfig.cpp
index
2373d70
..
060eed0
100644
(file)
--- a/
src/gameconfig.cpp
+++ b/
src/gameconfig.cpp
@@
-36,6
+36,7
@@
Config* config = 0;
Config::Config()
{
use_fullscreen = true;
Config::Config()
{
use_fullscreen = true;
+ video = AUTO_VIDEO;
try_vsync = true;
show_fps = false;
sound_enabled = true;
try_vsync = true;
show_fps = false;
sound_enabled = true;
@@
-73,7
+74,10
@@
Config::load()
const lisp::Lisp* config_video_lisp = config_lisp->get_lisp("video");
if(config_video_lisp) {
config_video_lisp->get("fullscreen", use_fullscreen);
const lisp::Lisp* config_video_lisp = config_lisp->get_lisp("video");
if(config_video_lisp) {
config_video_lisp->get("fullscreen", use_fullscreen);
- config_video_lisp->get("vsync", try_vsync);
+ std::string video_string;
+ config_video_lisp->get("video", video_string);
+ video = get_video_system(video_string);
+ config_video_lisp->get("vsync", try_vsync);
config_video_lisp->get("width", screenwidth);
config_video_lisp->get("height", screenheight);
config_video_lisp->get("aspect_ratio", aspect_ratio);
config_video_lisp->get("width", screenwidth);
config_video_lisp->get("height", screenheight);
config_video_lisp->get("aspect_ratio", aspect_ratio);
@@
-104,6
+108,7
@@
Config::save()
writer.start_list("video");
writer.write_bool("fullscreen", use_fullscreen);
writer.start_list("video");
writer.write_bool("fullscreen", use_fullscreen);
+ writer.write_string("video", get_video_string(video));
writer.write_bool("vsync", try_vsync);
writer.write_int("width", screenwidth);
writer.write_int("height", screenheight);
writer.write_bool("vsync", try_vsync);
writer.write_int("width", screenwidth);
writer.write_int("height", screenheight);