static const float elapsed_time = 1.0 / LOGICAL_FPS;
// old code... float elapsed_time = float(ticks - lastticks) / 1000.;
if(!game_pause)
static const float elapsed_time = 1.0 / LOGICAL_FPS;
// old code... float elapsed_time = float(ticks - lastticks) / 1000.;
if(!game_pause)
end_sequence = ENDSEQUENCE_RUNNING;
endsequence_timer.start(7.0); // 7 seconds until we finish the map
last_x_pos = -1;
end_sequence = ENDSEQUENCE_RUNNING;
endsequence_timer.start(7.0); // 7 seconds until we finish the map
last_x_pos = -1;