- if(sequencename == "endsequence" || sequencename == "fireworks") {
- if(end_sequence)
- return;
-
- end_sequence = ENDSEQUENCE_RUNNING;
- endsequence_timer.start(7.0); // 7 seconds until we finish the map
- last_x_pos = -1;
- sound_manager->play_music(level_end_song, 0);
- currentsector->player->invincible_timer.start(7.0);
-
- // add left time to stats
- global_stats.set_points(TIME_NEEDED_STAT,
- int(time_left.get_period() - time_left.get_timeleft()));
-
- if(sequencename == "fireworks") {
- currentsector->add_object(new Fireworks());
- }
- } else if(sequencename == "stoptux") {
- end_sequence = ENDSEQUENCE_WAITING;
- } else {
- std::cout << "Unknown sequence '" << sequencename << "'.\n";
- }
-}
-
-/* (Status): */
-void
-GameSession::drawstatus(DrawingContext& context)
-{
- char str[60];
-
- snprintf(str, 60, " %d", global_stats.get_points(SCORE_STAT));
- context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- if(mode == ST_GL_TEST) {
- context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- }
-
- if(time_left.get_timeleft() < 0) {
- context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
- CENTER_ALLIGN, LAYER_FOREGROUND1);
- } else if (time_left.get_timeleft() > TIME_WARNING
- || int(global_time * 2.5) % 2) {
- sprintf(str, " %d", int(time_left.get_timeleft()));
- context.draw_text(white_text, _("TIME"),
- Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str,
- Vector(SCREEN_WIDTH/2 + 4*16, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
- }
-
- sprintf(str, " %d", player_status.coins);
- context.draw_text(white_text, _("COINS"),
- Vector(SCREEN_WIDTH - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0),
- LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str,
- Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99"), 0),LEFT_ALLIGN, LAYER_FOREGROUND1);
-
- if (player_status.lives >= 5)
- {
- sprintf(str, "%dx", player_status.lives);
- float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w;
- context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN, LAYER_FOREGROUND1);
- context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16, 20),
- LAYER_FOREGROUND1);