currentsector->activate(reset_pos);
} else {
currentsector = level->get_sector("main");
if(!currentsector)
throw std::runtime_error("Couldn't find main sector");
currentsector->activate(reset_pos);
} else {
currentsector = level->get_sector("main");
if(!currentsector)
throw std::runtime_error("Couldn't find main sector");