- Color(
- static_cast<float>(rand() % 50) / 255.0,
- static_cast<float>(rand() % 50) / 255.0,
- static_cast<float>(rand() % 50) / 255.0,
- 0.5), LAYER_FOREGROUND1);
-#if 0
- context->draw_text(blue_text, _("PAUSE - Press 'P' To Play"),
- Vector(SCREEN_WIDTH/2, 230), CENTER_ALLIGN, LAYER_FOREGROUND1+2);
-
- const char* str1 = _("Playing: ");
- const char* str2 = level->get_name().c_str();
-
- context->draw_text(blue_text, str1,
- Vector((SCREEN_WIDTH - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2, 340),
- LEFT_ALLIGN, LAYER_FOREGROUND1+2);
- context->draw_text(white_text, str2,
- Vector(((SCREEN_WIDTH - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2)+blue_text->get_text_width(str1), 340),
- LEFT_ALLIGN, LAYER_FOREGROUND1+2);
-#endif