- if (end_sequence) end_sequence->stop_tux();
- } else {
- log_warning << "Unknown sequence '" << sequencename << "'" << std::endl;
+ }
+ else if (sequencename == "fireworks") end_sequence = new EndSequenceFireworks();
+ else {
+ log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl;
+ return;
+ }
+
+ currentsector->add_object(end_sequence);
+ end_sequence->start();
+
+ sound_manager->play_music("music/leveldone.ogg", false);
+ currentsector->player->invincible_timer.start(10000.0f);
+
+ // Stop all clocks.
+ for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
+ i != currentsector->gameobjects.end(); ++i)
+ {
+ GameObject* obj = *i;
+
+ LevelTime* lt = dynamic_cast<LevelTime*> (obj);
+ if(lt)
+ lt->stop();