void transform_badguy(float height, BadGuy* badguy);
void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
void transform_platform(float height, Platform& platform);
void transform_badguy(float height, BadGuy* badguy);
void transform_spawnpoint(float height, SpawnPoint* spawnpoint);
void transform_platform(float height, Platform& platform);