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SDL: Remove the alpha channel and approximate with a colorkey if the texture doesn...
[supertux.git]
/
src
/
flip_level_transformer.hpp
diff --git
a/src/flip_level_transformer.hpp
b/src/flip_level_transformer.hpp
index
bfb0c6f
..
832fe08
100644
(file)
--- a/
src/flip_level_transformer.hpp
+++ b/
src/flip_level_transformer.hpp
@@
-21,14
+21,13
@@
#define __FLIP_LEVEL_TRANSFORMER_H__
#include "level_transformer.hpp"
#define __FLIP_LEVEL_TRANSFORMER_H__
#include "level_transformer.hpp"
-#include "object/platform.hpp"
-#include "object/path.hpp"
-#include "object/block.hpp"
class TileMap;
class BadGuy;
class SpawnPoint;
class MovingObject;
class TileMap;
class BadGuy;
class SpawnPoint;
class MovingObject;
+class Platform;
+class Block;
/** Vertically or horizontally flip a level */
class FlipLevelTransformer : public LevelTransformer
/** Vertically or horizontally flip a level */
class FlipLevelTransformer : public LevelTransformer
@@
-46,4
+45,3
@@
private:
};
#endif
};
#endif
-