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conditionally generate the miniswig wrapper like it used to in autoconf+jam
[supertux.git]
/
src
/
flip_level_transformer.cpp
diff --git
a/src/flip_level_transformer.cpp
b/src/flip_level_transformer.cpp
index
2d966de
..
83b8c4d
100644
(file)
--- a/
src/flip_level_transformer.cpp
+++ b/
src/flip_level_transformer.cpp
@@
-26,13
+26,14
@@
#include "sector.hpp"
#include "tile_manager.hpp"
#include "spawn_point.hpp"
#include "sector.hpp"
#include "tile_manager.hpp"
#include "spawn_point.hpp"
+#include "object/platform.hpp"
+#include "object/block.hpp"
void
FlipLevelTransformer::transform_sector(Sector* sector)
{
void
FlipLevelTransformer::transform_sector(Sector* sector)
{
- float height = sector->solids->get_height()
- * sector->solids->get_tilemanager()->get_default_height();
-
+ float height = sector->get_height();
+
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
GameObject* object = *i;
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
GameObject* object = *i;
@@
-56,6
+57,10
@@
FlipLevelTransformer::transform_sector(Sector* sector)
if(platform) {
transform_platform(height, *platform);
}
if(platform) {
transform_platform(height, *platform);
}
+ Block* block = dynamic_cast<Block*> (object);
+ if(block) {
+ transform_block(height, *block);
+ }
MovingObject* mobject = dynamic_cast<MovingObject*> (object);
if(mobject) {
transform_moving_object(height, mobject);
MovingObject* mobject = dynamic_cast<MovingObject*> (object);
if(mobject) {
transform_moving_object(height, mobject);
@@
-114,7
+119,7
@@
FlipLevelTransformer::transform_moving_object(float height, MovingObject*object)
object->set_pos(pos);
}
object->set_pos(pos);
}
-void
+void
FlipLevelTransformer::transform_platform(float height, Platform& platform)
{
Path& path = platform.get_path();
FlipLevelTransformer::transform_platform(float height, Platform& platform)
{
Path& path = platform.get_path();
@@
-123,3
+128,9
@@
FlipLevelTransformer::transform_platform(float height, Platform& platform)
pos.y = height - pos.y - platform.get_bbox().get_height();
}
}
pos.y = height - pos.y - platform.get_bbox().get_height();
}
}
+
+void
+FlipLevelTransformer::transform_block(float height, Block& block)
+{
+ block.original_y = height - block.original_y - block.get_bbox().get_height();
+}