- const Tile* t1 = tilemap->get_tile(x, y);
- const Tile* t2 = tilemap->get_tile(x, y2);
- tilemap->change(x, y, t2->getID());
- tilemap->change(x, y2, t1->getID());
+ uint32_t t1 = tilemap->get_tile_id(x, y);
+ uint32_t t2 = tilemap->get_tile_id(x, y2);
+ tilemap->change(x, y, t2);
+ tilemap->change(x, y2, t1);