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*include stdio.h in a couple files for MinGW GCC 4.4.0
[supertux.git]
/
src
/
control
/
joystickkeyboardcontroller.hpp
diff --git
a/src/control/joystickkeyboardcontroller.hpp
b/src/control/joystickkeyboardcontroller.hpp
index
40f1afa
..
f989ea6
100644
(file)
--- a/
src/control/joystickkeyboardcontroller.hpp
+++ b/
src/control/joystickkeyboardcontroller.hpp
@@
-21,11
+21,17
@@
#define __JOYSTICKKEYBOARDCONTROLLER_H__
#include "controller.hpp"
#define __JOYSTICKKEYBOARDCONTROLLER_H__
#include "controller.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
+
+namespace lisp {
+class Writer;
+class Lisp;
+}
+
#include <SDL.h>
#include <SDL.h>
+
#include <string>
#include <map>
#include <string>
#include <map>
+#include <vector>
class Menu;
class Menu;
@@
-45,14
+51,18
@@
public:
Menu* get_key_options_menu();
Menu* get_joystick_options_menu();
Menu* get_key_options_menu();
Menu* get_joystick_options_menu();
+ void updateAvailableJoysticks();
private:
void process_key_event(const SDL_Event& event);
void process_hat_event(const SDL_JoyHatEvent& jhat);
void process_axis_event(const SDL_JoyAxisEvent& jaxis);
private:
void process_key_event(const SDL_Event& event);
void process_hat_event(const SDL_JoyHatEvent& jhat);
void process_axis_event(const SDL_JoyAxisEvent& jaxis);
+ void process_button_event(const SDL_JoyButtonEvent& jbutton);
void process_console_key_event(const SDL_Event& event);
void process_menu_key_event(const SDL_Event& event);
void process_console_key_event(const SDL_Event& event);
void process_menu_key_event(const SDL_Event& event);
+ void print_joystick_mappings();
+
typedef std::map<SDLKey, Control> KeyMap;
KeyMap keymap;
typedef std::map<SDLKey, Control> KeyMap;
KeyMap keymap;
@@
-78,20
+88,25
@@
private:
int max_joyaxis;
int max_joyhats;
int max_joyaxis;
int max_joyhats;
-
+
Uint8 hat_state;
Uint8 hat_state;
+ bool jump_with_up_joy; // Joystick up jumps
+ bool jump_with_up_kbd; // Keyboard up jumps
+
SDLKey reversemap_key(Control c);
int reversemap_joybutton(Control c);
int reversemap_joyaxis(Control c);
int reversemap_joyhat(Control c);
SDLKey reversemap_key(Control c);
int reversemap_joybutton(Control c);
int reversemap_joyaxis(Control c);
int reversemap_joyhat(Control c);
- void unbind_control(Control c);
+ void unbind_joystick_control(Control c);
+
+ void bind_joybutton(int button, Control c);
+ void bind_joyaxis(int axis, Control c);
+ void bind_joyhat(int dir, Control c);
+ void bind_key(SDLKey key, Control c);
- void reset_joybutton(int button, Control c);
- void reset_joyaxis(int axis, Control c);
- void reset_joyhat(int dir, Control c);
- void reset_key(SDLKey key, Control c);
+ void set_joy_controls(Control id, bool value);
int wait_for_key;
int wait_for_joystick;
int wait_for_key;
int wait_for_joystick;