/// don't move the object
ABORT_MOVE = 0,
/// move object out of collision and check for collisions again
/// if this happens to often then the move will just be aborted
CONTINUE,
/// do the move ignoring the collision
/// don't move the object
ABORT_MOVE = 0,
/// move object out of collision and check for collisions again
/// if this happens to often then the move will just be aborted
CONTINUE,
/// do the move ignoring the collision