+
+ const Rectangle& nbbox = wrapper->object->bbox;
+ for(float y = nbbox.p1.y; y < nbbox.p2.y; y += cell_height) {
+ for(float x = nbbox.p1.x; x < nbbox.p2.x; x += cell_width) {
+ int gridx = int(x / cell_width);
+ int gridy = int(y / cell_height);
+ if(gridx < 0 || gridy < 0
+ || gridx >= int(cells_x) || gridy >= int(cells_y)) {
+ std::cerr << "Object out of range: " << gridx << ", " << gridy << "\n";
+ continue;
+ }
+
+ GridEntry* entry = new GridEntry;
+ entry->object_wrapper = wrapper;
+ entry->next = grid[gridy*cells_x + gridx];
+ grid[gridy*cells_x + gridx] = entry;
+ }
+ }
+
+ wrapper->dest = nbbox;