+void set_rectangle_rectangle_constraints(Constraints* constraints,
+ const Rect& r1, const Rect& r2, const Vector& addl_ground_movement)
+{
+ float itop = r1.get_bottom() - r2.get_top();
+ float ibottom = r2.get_bottom() - r1.get_top();
+ float ileft = r1.get_right() - r2.get_left();
+ float iright = r2.get_right() - r1.get_left();
+
+ float vert_penetration = std::min(itop, ibottom);
+ float horiz_penetration = std::min(ileft, iright);
+ if(vert_penetration < horiz_penetration) {
+ if(itop < ibottom) {
+ constraints->bottom = std::min(constraints->bottom, r2.get_top());
+ constraints->hit.bottom = true;
+ constraints->ground_movement += addl_ground_movement;
+ } else {
+ constraints->top = std::max(constraints->top, r2.get_bottom());
+ constraints->hit.top = true;
+ }
+ } else {
+ if(ileft < iright) {
+ constraints->right = std::min(constraints->right, r2.get_left());
+ constraints->hit.right = true;
+ } else {
+ constraints->left = std::max(constraints->left, r2.get_right());
+ constraints->hit.left = true;
+ }
+ }
+}
+
+}