+ /** handles falling down. disables gravity calculation when we're back on
+ * ground */
+ void fall();
+ /** remove ourself from the list of badguys. WARNING! This function will
+ * invalidate all members. So don't do anything else with member after calling
+ * this.
+ */
+ void remove_me();
+ /** let the player jump a bit (used when you hit a badguy) */
+ void make_player_jump(Player* player);
+ /** check if we're running left or right in a wall and eventually change
+ * direction
+ */
+ void check_horizontal_bump(bool checkcliff = false);
+ /** called when we're bumped from below with a block */
+ void bump();
+ /** called when a player jumped on the badguy from above */
+ void squish(Player* player);
+ /** squish ourself, give player score and set dying to DYING_SQICHED */
+ void squish_me(Player* player);
+ /** set image of the badguy */
+ void set_sprite(Sprite* left, Sprite* right,
+ int animlength = 1, float animspeed = 1);