+
+/* Bad guy kinds: */
+
+enum {
+ BAD_BSOD,
+ BAD_LAPTOP,
+ BAD_MONEY
+};
+
+extern texture_type img_bsod_squished_left, img_bsod_squished_right,
+img_bsod_falling_left, img_bsod_falling_right,
+img_laptop_flat_left, img_laptop_flat_right,
+img_laptop_falling_left, img_laptop_falling_right;
+extern texture_type img_bsod_left[4], img_bsod_right[4],
+img_laptop_left[3], img_laptop_right[3],
+img_money_left[2], img_money_right[2];
+
+extern bitmask *bm_bsod;
+
+void badguy_create_bitmasks();
+
+void badguy_init(bad_guy_type* pbad, float x, float y, int kind);
+void badguy_action(bad_guy_type* pbad);
+void badguy_draw(bad_guy_type* pbad);
+void badguy_collision(bad_guy_type* pbad, void* p_c_object, int c_object);
+
+#endif /*SUPERTUX_BADGUY_H*/
+
+