if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
dying = DYING_NOT; // now the bomb hurts
if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
dying = DYING_NOT; // now the bomb hurts