if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
}
else if (mode == HELD)
{ /* FIXME: The pbad object shouldn't know about pplayer objects. */
/* If we're holding the laptop */
if (dying != DYING_FALLING)
collision_swept_object_map(&old_base,&base);
}
else if (mode == HELD)
{ /* FIXME: The pbad object shouldn't know about pplayer objects. */
/* If we're holding the laptop */