}
Zeekling::Zeekling(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;
}
Zeekling::Zeekling(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
{
state = FLYING;