-#include "yeti.h"
-#include "object/camera.h"
-#include "yeti_stalactite.h"
-#include "bouncing_snowball.h"
-#include "game_session.h"
-#include "scripting/script_interpreter.h"
-
-static const float JUMP_VEL1 = 250;
-static const float JUMP_VEL2 = 700;
-static const float RUN_SPEED = 350;
-static const float JUMP_TIME = 1.6;
-static const float ANGRY_JUMP_WAIT = .5;
-/// the time we are safe when tux just hit us
-static const float SAFE_TIME = .5;
-static const int INITIAL_HITPOINTS = 3;
+#include <memory>
+#include "yeti.hpp"
+#include "object/camera.hpp"
+#include "yeti_stalactite.hpp"
+#include "bouncing_snowball.hpp"
+#include "game_session.hpp"
+#include "level.hpp"
+
+namespace {
+ const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */
+ const float JUMP_DOWN_VY = -250; /**< vertical speed while jumping off the dais */
+
+ const float RUN_VX = 350; /**< horizontal speed while running */
+
+ const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */
+ const float JUMP_UP_VY = -800; /**< vertical speed while jumping on the dais */
+
+ const float STOMP_VY = -250; /** vertical speed while stomping on the dais */
+
+ const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */
+ const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */
+ const float LEFT_JUMP_X = LEFT_STAND_X+224; /**< x-coordinate of from where to jump on the left dais */
+ const float RIGHT_JUMP_X = RIGHT_STAND_X-224; /**< x-coordinate of from where to jump on the right dais */
+ const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */
+ const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */
+ const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */
+
+ const float SQUISH_TIME = 5;
+}