{
switch (mystate) {
case STATE_INVINCIBLE:
sprite->set_action(dir == LEFT ? "dizzy-left" : "dizzy-right");
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
{
switch (mystate) {
case STATE_INVINCIBLE:
sprite->set_action(dir == LEFT ? "dizzy-left" : "dizzy-right");
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());