{
// if we're still invincible, we ignore the hit
if (mystate == STATE_INVINCIBLE) {
sound_manager->play("sounds/mr_treehit.ogg", get_pos());
{
// if we're still invincible, we ignore the hit
if (mystate == STATE_INVINCIBLE) {
sound_manager->play("sounds/mr_treehit.ogg", get_pos());