if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X
&& player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X
&& player->get_bbox().p2.y > bbox.p1.y
if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X
&& player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X
&& player->get_bbox().p2.y > bbox.p1.y