HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
virtual SSpiky* clone() const { return new SSpiky(*this); }
protected:
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
virtual SSpiky* clone() const { return new SSpiky(*this); }
protected: