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Rolled back bomb to old behaviour, some bomb gfx tuning
[supertux.git]
/
src
/
badguy
/
spidermite.cpp
diff --git
a/src/badguy/spidermite.cpp
b/src/badguy/spidermite.cpp
index
3b537b2
..
8ea7e74
100644
(file)
--- a/
src/badguy/spidermite.cpp
+++ b/
src/badguy/spidermite.cpp
@@
-22,24
+22,18
@@
#include "spidermite.hpp"
#include "spidermite.hpp"
-static const float FLYTIME = 1.2;
-static const float FLYSPEED =
100.0
;
+static const float FLYTIME = 1.2
f
;
+static const float FLYSPEED =
-100.0f
;
SpiderMite::SpiderMite(const lisp::Lisp& reader)
SpiderMite::SpiderMite(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite")
{
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
}
physic.enable_gravity(false);
}
-SpiderMite::SpiderMite(float pos_x, float pos_y)
+SpiderMite::SpiderMite(const Vector& pos)
+ : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite")
{
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
physic.enable_gravity(false);
}
physic.enable_gravity(false);
}
@@
-54,8
+48,8
@@
SpiderMite::write(lisp::Writer& writer)
writer.end_list("spidermite");
}
writer.end_list("spidermite");
}
-void
-SpiderMite::
activat
e()
+void
+SpiderMite::
initializ
e()
{
sprite->set_action(dir == LEFT ? "left" : "right");
mode = FLY_UP;
{
sprite->set_action(dir == LEFT ? "left" : "right");
mode = FLY_UP;
@@
-64,25
+58,23
@@
SpiderMite::activate()
}
bool
}
bool
-SpiderMite::collision_squished(
Player& player
)
+SpiderMite::collision_squished(
GameObject& object
)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(
player
);
+ kill_squished(
object
);
return true;
}
return true;
}
-HitResponse
-SpiderMite::collision_solid(
GameObject& ,
const CollisionHit& hit)
+void
+SpiderMite::collision_solid(const CollisionHit& hit)
{
{
- if(
fabsf(hit.normal.y) > 1.5
) { // hit floor or roof?
+ if(
hit.top || hit.bottom
) { // hit floor or roof?
physic.set_velocity_y(0);
}
physic.set_velocity_y(0);
}
-
- return CONTINUE;
}
void
}
void
-SpiderMite::active_update(float elapsed_time)
+SpiderMite::active_update(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {
{
if(timer.check()) {
if(mode == FLY_UP) {