Snail(const lisp::Lisp& reader);
Snail(const Vector& pos, Direction d);
Snail(const lisp::Lisp& reader);
Snail(const Vector& pos, Direction d);
void write(lisp::Writer& writer);
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void write(lisp::Writer& writer);
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void be_normal(); /**< switch to state STATE_NORMAL */
void be_flat(); /**< switch to state STATE_FLAT */
void be_kicked(); /**< switch to state STATE_KICKED_DELAY */
void be_normal(); /**< switch to state STATE_NORMAL */
void be_flat(); /**< switch to state STATE_FLAT */
void be_kicked(); /**< switch to state STATE_KICKED_DELAY */