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Russian translation update from Constantin Baranov... from December.
[supertux.git]
/
src
/
badguy
/
skullyhop.cpp
diff --git
a/src/badguy/skullyhop.cpp
b/src/badguy/skullyhop.cpp
index
2b086ea
..
6de656e
100644
(file)
--- a/
src/badguy/skullyhop.cpp
+++ b/
src/badguy/skullyhop.cpp
@@
-1,7
+1,7
@@
// $Id$
//
// SkullyHop - A Hopping Skull
// $Id$
//
// SkullyHop - A Hopping Skull
-// Copyright (C) 2006 Christoph Sommer <
supertux
@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <
christoph.sommer
@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@@
-31,13
+31,13
@@
namespace {
}
SkullyHop::SkullyHop(const lisp::Lisp& reader)
}
SkullyHop::SkullyHop(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite")
+
: BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite")
{
sound_manager->preload( HOP_SOUND );
}
SkullyHop::SkullyHop(const Vector& pos, Direction d)
{
sound_manager->preload( HOP_SOUND );
}
SkullyHop::SkullyHop(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite")
+
: BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite")
{
sound_manager->preload( HOP_SOUND );
}
{
sound_manager->preload( HOP_SOUND );
}
@@
-52,7
+52,7
@@
SkullyHop::write(lisp::Writer& writer)
}
void
}
void
-SkullyHop::
activat
e()
+SkullyHop::
initializ
e()
{
// initial state is JUMPING, because we might start airborne
state = JUMPING;
{
// initial state is JUMPING, because we might start airborne
state = JUMPING;