physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}