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fixed a bug, added some debug messages
[supertux.git]
/
src
/
badguy
/
nolok_01.cpp
diff --git
a/src/badguy/nolok_01.cpp
b/src/badguy/nolok_01.cpp
index
933a5d1
..
b0798f4
100644
(file)
--- a/
src/badguy/nolok_01.cpp
+++ b/
src/badguy/nolok_01.cpp
@@
-121,6
+121,7
@@
Nolok_01::kill_fall()
{
bullet_hitpoints--;
if (bullet_hitpoints <= 0) {
{
bullet_hitpoints--;
if (bullet_hitpoints <= 0) {
+ hitpoints = 0;
SoundManager::get()->play_sound(IDToSound(SND_FALL), this,
Sector::current()->player->get_pos());
physic.set_velocity_y(0);
SoundManager::get()->play_sound(IDToSound(SND_FALL), this,
Sector::current()->player->get_pos());
physic.set_velocity_y(0);
@@
-128,6
+129,7
@@
Nolok_01::kill_fall()
set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}
set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}
+ std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLLET HP: " << bullet_hitpoints << std::endl;
}
IMPLEMENT_FACTORY(Nolok_01, "nolok_01")
}
IMPLEMENT_FACTORY(Nolok_01, "nolok_01")