// spawn PoisonIvy
Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
// spawn PoisonIvy
Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);