-HitResponse
-MrTree::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) {
- physic.set_velocity_y(0);
- } else {
- dir = dir == LEFT ? RIGHT : LEFT;
- activate();
+ // give Feedback
+ sound_manager->play("sounds/mr_tree.ogg", get_pos());
+ Player* player = dynamic_cast<Player*>(&object);
+ if (player) player->bounce(*this);
+
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
+ Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(45, 90);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));