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Set 'licence' attribute on sound files
[supertux.git]
/
src
/
badguy
/
mrrocket.cpp
diff --git
a/src/badguy/mrrocket.cpp
b/src/badguy/mrrocket.cpp
index
cbe72b5
..
58f4df1
100644
(file)
--- a/
src/badguy/mrrocket.cpp
+++ b/
src/badguy/mrrocket.cpp
@@
-21,19
+21,22
@@
#include "mrrocket.hpp"
#include "mrrocket.hpp"
+#include "object/explosion.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "sector.hpp"
+#include "sprite/sprite.hpp"
+
static const float SPEED = 200;
MrRocket::MrRocket(const lisp::Lisp& reader)
static const float SPEED = 200;
MrRocket::MrRocket(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
+
: BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
{
{
- set_direction = false;
}
MrRocket::MrRocket(const Vector& pos, Direction d)
}
MrRocket::MrRocket(const Vector& pos, Direction d)
-
: BadGuy(pos
, "images/creatures/mr_rocket/mr_rocket.sprite")
+
: BadGuy(pos, d
, "images/creatures/mr_rocket/mr_rocket.sprite")
{
{
- set_direction = true;
- initial_direction = d;
}
void
}
void
@@
-41,16
+44,15
@@
MrRocket::write(lisp::Writer& writer)
{
writer.start_list("mrrocket");
{
writer.start_list("mrrocket");
- writer.write
_float
("x", start_position.x);
- writer.write
_float
("y", start_position.y);
+ writer.write("x", start_position.x);
+ writer.write("y", start_position.y);
writer.end_list("mrrocket");
}
void
writer.end_list("mrrocket");
}
void
-MrRocket::
activat
e()
+MrRocket::
initializ
e()
{
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
@@
-60,7
+62,7
@@
void
MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
- Sector::current()->add_object(new
RocketExplosion(get_pos(), dir
));
+ Sector::current()->add_object(new
Explosion(get_bbox().get_middle()
));
remove_me();
}
else if (!collision_timer.started()) {
remove_me();
}
else if (!collision_timer.started()) {
@@
-70,26
+72,24
@@
MrRocket::active_update(float elapsed_time)
}
bool
}
bool
-MrRocket::collision_squished(
Player& player
)
+MrRocket::collision_squished(
GameObject& object
)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(
player
);
+ kill_squished(
object
);
kill_fall();
return true;
}
kill_fall();
return true;
}
-HitResponse
-MrRocket::collision_solid(
GameObject& ,
const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
{
{
- if(
fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(
hit.top || hit.bottom) {
physic.set_velocity_y(0);
physic.set_velocity_y(0);
- } else
{ // hit right or left
+ } else
if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
- collision_timer.start(0.2, true);
+ collision_timer.start(0.2
f
, true);
}
}
-
- return CONTINUE;
}
IMPLEMENT_FACTORY(MrRocket, "mrrocket")
}
IMPLEMENT_FACTORY(MrRocket, "mrrocket")