- if(hit.right && dir == RIGHT) {
- dir = LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- } else if(hit.left && dir == LEFT) {
- dir = RIGHT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }