+ set_direction = false;
+}
+
+MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
+ : ice_state(ICESTATE_NORMAL), squishcount(0)
+{
+ start_position.x = pos_x;
+ start_position.y = pos_y;
+ bbox.set_size(31.8, 31.8);
+ sprite = sprite_manager->create("mriceblock");
+ set_direction = true;
+ initial_direction = d;