dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
physic.set_velocity_x(-physic.get_velocity_x());
SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
Sector::current()->player->get_pos());
break;
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
physic.set_velocity_x(-physic.get_velocity_x());
SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
Sector::current()->player->get_pos());
break;