- MovingObject* movingobject = dynamic_cast<MovingObject*>(&object);
- if (movingobject && (movingobject->get_pos().x < get_pos().x)) {
- dir = RIGHT;
- } else {
- dir = LEFT;
- }
+ MovingObject* movingobject = dynamic_cast<MovingObject*>(&object);
+ if (movingobject && (movingobject->get_pos().x < get_pos().x)) {
+ dir = RIGHT;
+ } else {
+ dir = LEFT;
+ }