- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ void active_update(float elapsed_time);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
+
+ void freeze();
+ bool is_freezable() const;
+
+ virtual MrBomb* clone() const { return new MrBomb(*this); }