sprite = sprite_manager->create( sprite_name );
}
/* MrBomb created by a despencer always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)
sprite = sprite_manager->create( sprite_name );
}
/* MrBomb created by a despencer always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)