HitResponse collision_badguy(BadGuy& , const CollisionHit& );
void collision_tile(uint32_t tile_attributes);
void write(lisp::Writer& );
void active_update(float);
HitResponse collision_badguy(BadGuy& , const CollisionHit& );
void collision_tile(uint32_t tile_attributes);
void write(lisp::Writer& );
void active_update(float);