+ Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir));
+ else if (badguy == "mrbomb")
+ Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir));
+ else if (badguy == "mriceblock")
+ Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir));