- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
+ //FIXME: Does is_offscreen() work right here?
+ if (!is_offscreen()) {
+ if (badguy == "snowball")
+ Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "bouncingsnowball")
+ Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "mrbomb")
+ Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "mriceblock")
+ Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "mrrocket") {
+ Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
+ else if (badguy == "poisonivy")
+ Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
+ else if (badguy == "random")
+ {
+ switch (rand()%5)
+ {
+ case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
+ case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
+ case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
+ case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
+ case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
+ }
+ }