- if (badguy == "snowball")
- Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "bouncingsnowball")
- Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "mrbomb")
- Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "mriceblock")
- Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "mrrocket")
- Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir));
- else if (badguy == "random")
- {
- switch (rand()%5)
- {
- case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
- case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
- case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
- case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
- case 4: Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); break;
+ Direction launchdir = dir;
+ if( !autotarget && start_dir == AUTO ){
+ Player* player = this->get_nearest_player();
+ if( player ){
+ launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ }
+ }
+
+ if (badguys.size() > 1) {
+ if (random) {
+ next_badguy = systemRandom.rand(badguys.size());
+ }
+ else {
+ next_badguy++;
+
+ if (next_badguy >= badguys.size())
+ next_badguy = 0;