- if (badguy == "snowball")
- Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir));
- else if (badguy == "bouncingsnowball")
- Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir));
- else if (badguy == "mrbomb")
- Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir));
- else if (badguy == "mriceblock")
- Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir));
- else if (badguy == "random")
- {}
+ Direction launchdir = dir;
+ if( !autotarget && start_dir == AUTO ){
+ Player* player = this->get_nearest_player();
+ if( player ){
+ launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
+ }
+ }
+
+ if (badguys.size() > 1) {
+ if (random) {
+ next_badguy = systemRandom.rand(badguys.size());
+ }
+ else {
+ next_badguy++;
+
+ if (next_badguy >= badguys.size())
+ next_badguy = 0;
+ }
+ }
+
+ std::string badguy = badguys[next_badguy];
+ GameObject* badguy_object = NULL;
+
+ if (type == "dropper")
+ badguy_object = create_badguy_object(badguy, Vector(get_pos().x, get_pos().y+32), launchdir);
+ else if (type == "cannon")
+ badguy_object = create_badguy_object(badguy, Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y), launchdir);
+ else if (type == "rocket_launcher")
+ badguy_object = create_badguy_object(badguy, Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y), launchdir);
+
+ if (badguy_object)
+ Sector::current()->add_object(badguy_object);