-HitResponse
-Dispenser::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-//TODO: Add launching velocity to badguys
-// Add randomizer
-// Clean up stuff I copied without understanding what it does :)
-// Stop dispensing when game is paused (timer related problem)
-// Lots-O-Stuff (tm)
+//TODO: Add launching velocity to certain badguys
+// Add themed randomizer
+// Fix initial direction (everyone but MrRocket walks the wrong direction)