{
reader.get("initial-delay", initial_delay);
reader.get("fire-delay", fire_delay);
reader.get("ammo", ammo);
countMe = false;
sound_manager->preload("sounds/dartfire.wav");
{
reader.get("initial-delay", initial_delay);
reader.get("fire-delay", fire_delay);
reader.get("ammo", ammo);
countMe = false;
sound_manager->preload("sounds/dartfire.wav");