HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
protected:
bool collision_squished(Player& player);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
protected:
bool collision_squished(Player& player);