+#include "bomb.hpp"
+#include "random_generator.hpp"
+#include "object/explosion.hpp"
+
+Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ )
+ : BadGuy( pos, dir, custom_sprite )
+{
+ state = STATE_TICKING;
+ set_action(dir == LEFT ? "ticking-left" : "ticking-right", 1);
+ countMe = false;