virtual void collision_tile(uint32_t tile_attributes);
/** Set the badguy to kill/falling state, which makes him falling of the
* screen (his sprite is turned upside-down)
*/
virtual void kill_fall();
virtual void collision_tile(uint32_t tile_attributes);
/** Set the badguy to kill/falling state, which makes him falling of the
* screen (his sprite is turned upside-down)
*/
virtual void kill_fall();